Grid World Generation
A generated plot world with roads, borders and configurable parcel sizes — plus prefab-driven terrain, so your plots look like your server instead of a flat slab.
A road-and-parcel grid, a claim each player fully owns, and protection that holds even against BuilderTools.

A generated plot world with roads, borders and configurable parcel sizes — plus prefab-driven terrain, so your plots look like your server instead of a flat slab.
Claim, auto-claim, rename, transfer, delete, trust and untrust. Players get a plot they own outright, plus list and info views to keep track of it.
Roads and other players' plots are protected against breaking, placing, interaction, liquid spill, mobs and item flow — with explicit staff bypass permissions.
Protection is enforced across the packet, mask and chunk-accessor paths, so extrude and scripted brushes cannot tunnel through a neighbour's plot.
Run more than one plot world side by side, each with its own grid, sizes and rules — created and browsed straight from the in-game admin panel.
Per-plot toggles for PvP, damage, weather, chat, item pickup and more, so each owner tunes their own parcel without anyone touching the server config.
Optional charging for claim, auto, merge and unmerge with automatic provider detection, plus Hylograms ownership signs and PlaceholderAPI support.
Query and mutate plots programmatically, and hook claim, unclaim, rename and trust events from your own plugin.
English, Portuguese, Spanish and Russian bundles out of the box — every string overridable, with translations open on Crowdin.