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Features

Plots offers a variety of features to make plot management easy and flexible.

World Generation

The plugin includes a custom world generator that creates a grid-based terrain. You can configure:

  • Plot Dimensions: Custom X and Z sizes.
  • Road Width: Configurable spacing between plots.
  • Materials: Bedrock, surface, and sub-surface blocks can be customized.
  • Fluids: Support for liquid backgrounds (like water for islands).

Smart Prefabs

Unlike traditional plot plugins that just fill area with blocks, Plots uses Hytale's prefab system:

  • Automatic Centralization: If a prefab is smaller than the plot, it is automatically centered.
  • Skip-Air Logic: Background blocks (like water) show through "Empty" areas of your prefab.
  • Anchor Support: Uses prefab anchors for precise vertical and horizontal alignment.

Protection System

  • Grief Protection: Only owners and trusted players can build.
  • Fluid Flow: Prevents liquids from spreading into roads or other plots.
  • BuilderTools Integration: Restricted to the plot owner (trusted members cannot use BuilderTools by default).
  • Scripted/Extrude Coverage: BuilderTools scripted brushes and extrude paths are also validated against plot ownership.
  • Admin Bypass: Staff with admin bypass permission can use tools anywhere.
  • Merge-Aware Borders: Merged adjacent plots are treated as connected for build permissions.
  • Managed Worlds: Protection is enforced in configured managed worlds, not only in plotworld.
  • Merged Area Access: After merge, former road area between merged plots is treated as owned buildable area.
  • Unmerge Restoration: On unmerge, road/border restoration is applied to return map boundaries.

Protection Coverage: Native vs TaleGuard

Plots enforces protection in two layers, mirroring the skyblock design:

  • Native protection (ECS systems) — always active, requires no extra plugin. These are the core grief protections and work out of the box.
  • Bridge protection (TaleGuard) — adds the protections that can only be enforced by bytecode mixins (auto item pickup, builder tools internals, command filtering, etc.). Plots consumes the shared TaleGuard bridge and registers a protection hook with it. When TaleGuard is not installed, the plugin refuses to enable the bridge-only flags (and warns the player), so a flag never silently fails to protect — native protection still applies.

Plots automatically detects TaleGuard at startup and logs the active mode: TaleGuard bridge active — full protection coverage enabled or running with BASIC protection (ECS) only.

Covered natively (no bridge needed)

CapabilityFlagEnforced by
Block breakingblock-breakBreakProtectionSystem, ServerBlockProtectionSystem
Block placingblock-placePlaceProtectionSystem
Block damage (mining hits)block-breakDamageBlockProtectionSystem
PvPpvpPlotDamageFlagSystem
Generic damage / fall damagedamage, fall-damagePlotDamageFlagSystem
Mob damage to playersmob-damagePlotMobProtectionSystem, PlotDamageFlagSystem
Item dropitem-dropPlotItemDropSystem
Manual / F-key item pickupitem-pickup-manualPlotItemPickupSystem
Crafting at stationscraftingPlotCraftingSystem
Plot entry / exitentry, exitPlotNotificationSystem (pushback)
Greet / farewell / deny messagesgreet-message, farewell-message, deny-messagePlotNotificationSystem
Per-plot weatherweatherPlotNotificationSystem
BuilderTools (mask, brushes, extrude, scripted)build, hammerBuilderToolsMaskSystem + packet interceptor (basic coverage)
Block interaction (partial)interact, usecanModify via drop/pickup paths

Requires TaleGuard (mixin-only — no native fallback)

If TaleGuard is missing, these flags cannot be enabled from /plot flag or the menu:

Flag / capabilityTaleGuard mixin
item-pickup (auto pickup, walking over items)PlayerItemEntityPickupSystem
item-pickup-manual (full pickup control)PlayerItemEntityPickupSystem
build / hammer (deep BuilderTools coverage)BuilderToolsPacketHandler
allowed-cmds / blocked-cmds (command filtering)CommandManager
seat (sitting)SeatingInteraction
mob-spawningNPCPluginSpawn, SpawnMarkerEntity, WorldSpawnJobSystems
keep-inventoryDeathItemDrop
invincible-items (no durability loss)ItemDurability
explosions (server-side explosion damage)ExplosionBlockDamage
Crop harvesting / farming-stage interactionsHarvestCropInteraction, ChangeFarmingStageInteraction, CycleBlockGroup, ChangeStateInteraction
Fluid flow across plot bordersDefaultFluidTicker, FiniteFluidTicker

Some flags (e.g. item-pickup-manual, build/hammer, interact) have partial native coverage and full coverage with TaleGuard.

Released under the MIT License.