Kits
Kits are the loadouts players start a match with. They're chosen before the game and can be free, permission-locked, or purchasable.
Choosing a kit
/aerowars kit— opens the kit picker, where a player can view a kit's items and select it./aerowars kit <id>— selects a kit directly by id.
If a player hasn't picked one, they get Kits.DefaultKit. By default kits can also be swapped during the countdown (Kits.SelectionDuringCountdown).
Kit tiers
| Tier | Access |
|---|---|
| Free | Available to everyone. |
| Permission-locked | Requires a permission node (e.g. aerowars.kit.sniper). Grant it via your permissions plugin to rank/donor groups. |
| Purchasable | Bought with coins through your economy plugin. If the economy can't charge, the kit falls back to free. |
Armor in a kit is worn, not dropped into the backpack.
Creating kits (admin)
There are two ways to author kits:
- Quick save — arrange the items in your own inventory, then run
/aerowars savekit <name>to snapshot it into a kit. - Visual builder — open
/aerowars admin→ Kits, where you can build a kit by clicking items from your inventory into the kit's slots, name it, and save.
Why click-to-copy, not drag-and-drop
Hytale's custom UI can't drag live inventory items into a page, so the builder uses click-to-copy: click an inventory item to add it to the kit, click a kit item to remove it. Item icons render natively in the slots.
Use /aerowars reload to apply hand-edited kit files without a restart.