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Kits

Kits are the loadouts players start a match with. They're chosen before the game and can be free, permission-locked, or purchasable.

Choosing a kit

  • /aerowars kit — opens the kit picker, where a player can view a kit's items and select it.
  • /aerowars kit <id> — selects a kit directly by id.

If a player hasn't picked one, they get Kits.DefaultKit. By default kits can also be swapped during the countdown (Kits.SelectionDuringCountdown).

Kit tiers

TierAccess
FreeAvailable to everyone.
Permission-lockedRequires a permission node (e.g. aerowars.kit.sniper). Grant it via your permissions plugin to rank/donor groups.
PurchasableBought with coins through your economy plugin. If the economy can't charge, the kit falls back to free.

Armor in a kit is worn, not dropped into the backpack.

Creating kits (admin)

There are two ways to author kits:

  • Quick save — arrange the items in your own inventory, then run /aerowars savekit <name> to snapshot it into a kit.
  • Visual builder — open /aerowars adminKits, where you can build a kit by clicking items from your inventory into the kit's slots, name it, and save.

Why click-to-copy, not drag-and-drop

Hytale's custom UI can't drag live inventory items into a page, so the builder uses click-to-copy: click an inventory item to add it to the kit, click a kit item to remove it. Item icons render natively in the slots.

Use /aerowars reload to apply hand-edited kit files without a restart.

Released under the MIT License.