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Getting Started

This guide takes you from a fresh install to a playable arena.

Requirements

Hytale server0.6.0 or any later 0.6.x — the manifest declares >=0.6.0 <0.7.0
Java25 (the same runtime the server ships with)

The range is enforced by the server itself: on a version outside it AeroWars is refused at load with an incompatibility message rather than half-working against an API it wasn't built for.

Still on a 0.5.x server?

Use AeroWars 1.1.0 — its documentation stays online under v1.1 · Hytale 0.5 in the version menu. Update the plugin and the server together: 1.1.0 is not built for 0.6.

1. Install

  1. Drop AeroWars-1.2.0-hytale-0.6.jar into your server's mods/ folder. The hytale-0.6 part is the game line the jar is built for — it runs on any 0.6.x server the manifest range allows.
  2. Start the server once so AeroWars generates its data folder (config, language, loot, kits, cages).
  3. Stop the server, review config.json if you like, and start it again.

Never hot-swap the jar

Always stop → replace the jar → start. Swapping the jar under a running server leaves the old classes loaded and causes errors.

Optional companions — all soft dependencies, none required:

  • Economy — pay coins for kills/wins and sell kits/cosmetics.
  • PlaceholderAPI — expose AeroWars data to holograms and scoreboards.
  • TaleGuard — protection enforcement in AeroWars worlds.

2. Create a world template

Match worlds are cloned from a template. Create a simple void template with a spawn platform to build on:

/aerowars world create mymap

You'll be dropped onto the platform in creative. This world is saved as a reusable template.

3. Build a map

A map is the layout: player spawns, chests, and the spectator spawn. Start the setup wizard on your template:

/aerowars setup start mymap

Follow the on-screen steps — mark spawns with the setup wand (left-click) or /aerowars setup set, place chest blocks for the chest steps, /aerowars setup done to advance, and /aerowars setup undo to fix mistakes. When you're finished:

/aerowars setup save

See Maps & Arenas for the full walkthrough.

4. Create an arena

An arena turns a map into something players can join, choosing the mode and team size here:

/aerowars arena create sky1 mymap solo
/aerowars arena create duos1 mymap teams 2

Several arenas can share the same map, and you can give an arena a random map pool and a default cage.

5. Set the lobby

Stand where players should return after a match and run:

/aerowars setlobby

6. Play

/aerowars join      # join an arena
/aerowars queue     # or use matchmaking

Once at least Match.MinPlayers have joined, the countdown begins. An admin can force it with /aerowars start.

Admin panel

/aerowars admin opens a panel to manage arenas, loot tables, live matches, kits, cages, and settings without touching config files. Use /aerowars reload to apply file edits live.

Released under the MIT License.