Parties & Queues
AeroWars has both a party system for playing with friends and matchmaking queues for finding games.
Queues
Instead of joining a specific arena, players can queue for a mode and be placed automatically:
/aerowars queue solo
/aerowars queue teamsThere are separate Solo and Teams queues. As players accumulate, AeroWars drops them into a fitting arena; queued players are told when their position improves. Both /aerowars join and /aerowars queue require the aerowars.play permission (granted by default).
Parties
A party lets a group move and queue together. Open the party menu with /aerowars party, or use the chat actions:
| Action | Description |
|---|---|
/aerowars party invite <player> | Invite someone (invites expire after Party.InviteExpirySeconds). |
/aerowars party accept / decline | Respond to an invite. |
/aerowars party kick <player> | Remove a member (leader only). |
/aerowars party leave | Leave your party. |
/aerowars party disband | Disband it (leader only). |
Party size is capped at Party.MaxSize (default 4). The menu also lets the leader promote members and toggle keep-together.
Joining a match as a party
When the leader joins or queues, the whole party comes along. How they're placed depends on the keep-together preference (default from Party.KeepTogetherByDefault, toggleable in the menu):
- Keep together on — the whole party is placed on one team; the match is only chosen if the party fits a single team. Best for co-op Teams play.
- Keep together off — an oversized party is split, with overflow moved onto other teams. In Solo, everyone counts as their own team (FFA).
Only the party leader can queue the group; other members are told to wait for the leader.