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Config Reference

AeroWars is configured through config.json in its data folder. Edit it and run /aerowars reload to apply changes live — no restart needed. Color codes use {#RRGGBB} tags (and legacy & codes where noted). Editing the file in-game keeps its comments intact.

General

KeyDefaultDescription
General.Language"en_us"Language file loaded from the lang/ folder (en_us / pt_br). Every message, menu, title and command hint comes from it. Your exported copy overrides the bundled text; keys it lacks fall back to the bundled file, so after an update delete (or merge) it to pick up reworded lines.
General.AutoSaveIntervalSeconds300How often stats/data are auto-saved.
General.LobbyWorld"world"World players return to after a match.
General.LobbySpawn""Optional x,y,z,yaw,pitch lobby spawn; empty = world default. Set easily with /aerowars setlobby.
General.PrefixEnabledtrueWhether the chat prefix is prepended to plugin messages.
General.Prefix"{#55ccff}[AeroWars] {#ffffff}"The chat/branding prefix.

Match

KeyDefaultDescription
Match.MinPlayers2Minimum players to start (per-arena min/max derive from spawn count).
Match.MaxDurationSeconds900Max match length before time-up resolution.
Match.CountdownSeconds15Pre-start countdown (shortens to 5s when the arena fills).
Match.StartGraceSeconds3Grace delay at start before cages open / combat.
Match.EndCelebrationSeconds15Length of the end/victory celebration. Victory fireworks keep launching for this whole window.
Match.EmptyMatchDeletionSeconds30Delay before an emptied match/world is torn down.
Match.FriendlyFirefalseAllow team damage (Teams arenas only).
Match.AllowSpectatorstrueWhether spectators are permitted.
Match.SpectateOnDeathtrueDead players become spectators instead of leaving.
Match.SaveInventorytrueSave inventory + game mode on join, restore on leave; players enter in Adventure.
Match.RandomizeSpawnstrueShuffle which island (spawn point) each player/team starts on per match. When off, islands fill in order (1, 2, 3…).
Match.AnnounceWinnertrueTell everyone on the server who isn't in the match who won it and on which arena. The text is match.win_announce_solo / match.win_announce_team in the language files, so it follows General.Language.

Cages

Cages are now prefabs (.prefab.json files in the cages/ folder), not a hard-coded box — see Cages.

KeyDefaultDescription
Cages.EnabledtrueBuild countdown holding cages around each spawn.
Cages.FallImmunitySeconds5Seconds of fall-damage immunity for everyone from match start (when the cages drop), so a high cage drop can't hurt players on landing. Only fall damage is waived; 0 disables it.
Cage orientationA cage's rotation (degrees) and faceMiddle flag now live on its cosmetic entry in cosmetics.json, not here — so a cage's whole definition is in one place. See Cages → Orienting a cage.

Loot

The loot events system has its own page — see Loot & Events.

KeyDefaultDescription
Loot.FillOnStarttrueFill every chest once when the match starts.
Loot.Events.EnabledtrueMaster toggle for in-match chest events.
Loot.Events.RandomizefalseFire enabled events at random times/order instead of their fixed Time.
Loot.Events.MinGapSeconds90Minimum spacing (and earliest fire time) for randomized events.
Loot.Events.List[]see pageOrdered events, each with Type, Time, Enabled.

Kits

KeyDefaultDescription
Kits.EnabledtrueEnable the kit selection system.
Kits.DefaultKit"warrior"Kit given when a player hasn't chosen one.
Kits.SelectionDuringCountdowntrueAllow opening the kit menu during the countdown.
Kits.PersistLastKittrueRemember each player's last-selected kit across matches (they keep it until they pick another). Off = every match starts on DefaultKit until selected.
Kits.WaitingItemstrueGive waiting players (in their cage) a locked hotbar: a kit-selector item (opens the kit menu) and a return-to-lobby item. Non-droppable; removed when the match starts.
Kits.SelectorItem"AeroWars_KitSelector"Item id of the waiting-phase kit-selector tool.
Kits.SelectorSlot0Hotbar slot of the kit-selector item.
Kits.LobbyItem"AeroWars_SpecLobby"Item id of the waiting-phase return-to-lobby tool.
Kits.LobbySlot8Hotbar slot of the return-to-lobby item.

Rewards

KeyDefaultDescription
Rewards.WinnerCommands[][]Extra commands run on a solo win; {player} and {arena} placeholders, supports broadcast <message>. Empty by default — the winner announcement itself is Match.AnnounceWinner, which is translated. Older configs' default broadcast line is removed automatically.
Rewards.Economy.EnabledfalsePay coins on kill/win via an installed economy plugin.
Rewards.Economy.WinAmount100Coins paid to each winner.
Rewards.Economy.KillAmount10Coins paid per kill.

See Economy for provider details.

Scoreboard

KeyDefaultDescription
Scoreboard.EnabledtrueShow the custom scoreboard.
Scoreboard.Footer"{#55ccff}stoshe.dev"Bottom footer line; supports {#RRGGBB} and & codes; blank hides it.

Effects

KeyDefaultDescription
Effects.VictoryFireworkstrueLaunch a firework show from the arena center on victory.
Effects.FireworkParticles[]9 native particle idsFirework particle systems; one is picked at random per burst.
Effects.FireworkBursts14Number of bursts in the show.
Effects.FireworkDurationSeconds6Total show duration.
Effects.FireworkMaxRise24Max height above the arena the bursts pop.
Effects.FireworkScale1.5Firework particle scale.
Effects.PodiumEnabledtrueRaise winner(s) onto a podium during the celebration.
Effects.PodiumBlock"Glass_Block_Yellow"Block the podium is built from.
Effects.PodiumHeight8Podium height above the arena center.

Party

KeyDefaultDescription
Party.EnabledtrueEnable the party system.
Party.MaxSize4Max members including the leader.
Party.InviteExpirySeconds60How long a pending invite stays valid.
Party.KeepTogetherByDefaultfalseDefault of the keep-together preference (see Parties & Queues).

Spectator

KeyDefaultDescription
Spectator.EnabledtrueGive the spectator hotbar on death.
Spectator.NativeModetrueRun spectators on Hytale's native spectator mode (flight, no-clip, invulnerable, hidden from living players). false uses AeroWars' own flight + invulnerability + hiding. See Spectating.
Spectator.TrackerSlot0Hotbar slot of the living-player tracker.
Spectator.TrackerItem"AeroWars_SpecTracker"Item id of the tracker.
Spectator.LobbySlot8Hotbar slot of the return-to-lobby item.
Spectator.LobbyItem"AeroWars_SpecLobby"Item id of the return-to-lobby tool.

Platform

Used when /aerowars world create builds a fresh void template.

KeyDefaultDescription
Platform.Block"Rock_Stone"Block the platform is paved with.
Platform.Size9Square side length; clamped odd ≥1 (keep ≤15).
Platform.Height100Y level of the platform.

Setup

KeyDefaultDescription
Setup.SpawnWand"AeroWars_SetupWand"Item id of the setup wand (a weapon-style item so both clicks register: left-click marks the spawn at your position, right-click removes the spawn in front of you).

Database

Optional SQL persistence for stats and per-player data. Falls back to JSON when disabled.

KeyDefaultDescription
Database.EnabledfalseEnable SQL persistence (else stats.json).
Database.JdbcUrl"jdbc:sqlite:aerowars.db"JDBC URL; the driver (sqlite/mysql/mariadb/postgres) is chosen from it.
Database.Username""DB username.
Database.Password""DB password.
Database.MaxPoolSize10Connection pool size.

Drivers not bundled

JDBC drivers and the connection pool are not shipped with AeroWars. For anything other than the bundled-in-runtime case, make sure the driver is on your server's classpath.

Released under the MIT License.