Permissions
AeroWars keeps its permission model deliberately small. There are only two hard gates; everything else is either open to all players or unlocked by an optional cosmetic/kit node.
Core nodes
| Node | Default | Grants |
|---|---|---|
aerowars.play | true | Joining a match (/aerowars join) and queueing (/aerowars queue). Granted unless explicitly denied. |
aerowars.admin | false | All admin commands (admin, start, forcestop, setlobby, reload, changelog, savekit, wand, firework, and every setup, arena, maps, and world subcommand). Also bypasses TaleGuard build restrictions, enables the hidden admin-spectator, and reveals admin entries in /aerowars help and update notifications. |
Any command not listed under aerowars.admin is usable by every player.
Cosmetic & kit unlock nodes
Purchasable and free cosmetics/kits don't need a node. These built-in nodes gate the permission-locked examples that ship with the plugin — and every cosmetic and kit carries its own configurable permission field, so you can add your own.
| Node | Unlocks |
|---|---|
aerowars.cosmetic.cage.vip | "Vidro Real" VIP glass cage theme. |
aerowars.cosmetic.kill.royal | "Realeza" kill effect. |
aerowars.cosmetic.victory.grand | "Grandioso" victory show. |
aerowars.cosmetic.trail.rainbow | "Arco-Íris" projectile trail. |
aerowars.kit.sniper | The permission-locked "sniper" example kit. |
TIP
To lock a cosmetic or kit behind rank/donor perks, set its permission field in the relevant config/data file and grant that node through your permissions plugin.