Skip to content

Permissions

AeroWars keeps its permission model deliberately small. There are only two hard gates; everything else is either open to all players or unlocked by an optional cosmetic/kit node.

Core nodes

NodeDefaultGrants
aerowars.playtrueJoining a match (/aerowars join) and queueing (/aerowars queue). Granted unless explicitly denied.
aerowars.adminfalseAll admin commands (admin, start, forcestop, setlobby, reload, changelog, savekit, wand, firework, and every setup, arena, maps, and world subcommand). Also bypasses TaleGuard build restrictions, enables the hidden admin-spectator, and reveals admin entries in /aerowars help and update notifications.

Any command not listed under aerowars.admin is usable by every player.

Cosmetic & kit unlock nodes

Purchasable and free cosmetics/kits don't need a node. These built-in nodes gate the permission-locked examples that ship with the plugin — and every cosmetic and kit carries its own configurable permission field, so you can add your own.

NodeUnlocks
aerowars.cosmetic.cage.vip"Vidro Real" VIP glass cage theme.
aerowars.cosmetic.kill.royal"Realeza" kill effect.
aerowars.cosmetic.victory.grand"Grandioso" victory show.
aerowars.cosmetic.trail.rainbow"Arco-Íris" projectile trail.
aerowars.kit.sniperThe permission-locked "sniper" example kit.

TIP

To lock a cosmetic or kit behind rank/donor perks, set its permission field in the relevant config/data file and grant that node through your permissions plugin.

Released under the MIT License.